Skip 1.1


Many bug-fixes, code refactor and clean up:

  • Created superclasses to hold general behavior of both Enemy and Bubble classes. It should make it easier to add changes or new variations of the subclasses.
  • Green Enemy now shoots Green Bubbles every 3 seconds while it's chasing the player, and drops a potion once it dies. This different behavior is handled in its own subclass.
  • The green Potion will stay for 10 seconds, and explode into 4 green bubbles if touch by the player or shot by a blue bubble.

Added note: All these changes add more classes to check at collision of different objects, so the superclasses simplify this by reducing the amount of checks, for example by taking all the different enemy subclasses and letting the player to only check for the Enemy superclass.


Besides just code improvements, we finally made use of many assets left out of the game at the end of the jam!

Added title card "Skip" to menu and credits scenes.

Added gamepad support. Game will only take gamepad input if detected, otherwise the game refers to keyboard & mouse.


Player now rapid-fires blue bubbles at 0.3 seconds:

  • With mouse & keyboard: Just by keeping the fire button pressed. No need to spam it.
  • With game pad: Just by aiming with right stick.

Green enemy now shoots green bubbles in 1-second intervals. Blue Bubbles and Green Bubbles don't collision with each other.

New enemy drops:

  • Heart: Restores 1 hit-point to the player. Will reflect on UI hit-points counter.
  • Red Potion: Gives player a 10-second power-up to fire red bubbles at double speed (0.15 seconds).
  • Purple Potion: Gives players a 10-second power-up shield of purple bubbles. Purple Bubbles do triple damage, pop after colliding only against enemies, destroy green bubbles and potions. If the player picks up an already active power up, it will reset the 10 second timer, and in case of the shield it will restore spent purple bubbles.


Drop rates from all enemies (Except green enemies):

  • Heart: 10%
  • Red Potion: 30%
  • Purple Potion: 20%
  • Green Potion: 0%
  • Nothing: 40%

Drop rates from green enemies:

  • Heart: 10%
  • Red Potion: 10%
  • Purple Potion: 10%
  • Green Potion: 50%
  • Nothing: 20%


Hopefully we'll keep adding the final assets still left out, and add support for other platforms!

Files

Skip 1.1 57 MB
31 days ago

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